AI Insights · Timothy · July 2021
Top 5 Cars Games on Unified Platform in Madagascar in Q2 2021
The second quarter of 2021 saw diverse performance trends among the top 5 car games in Madagascar, with notable differences in downloads, revenue, and active user metrics.
During the second quarter of 2021, the top 5 car games on a unified platform in Madagascar demonstrated a range of performance metrics. This data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends for these popular applications.
F1 Clash - Car Racing Manager from Hutch Games showed a notable increase in weekly revenue, peaking at approximately $55 in mid-May. Weekly downloads also spiked significantly during the same period, reaching 87. The game's active user base grew from 76 at the beginning of the quarter to 118 in mid-May, before stabilizing around 84 by the end of June.
Traffic Puzzle: Car Jam Escape by Huuuge Games maintained a relatively steady revenue stream, averaging between $14 and $21 weekly. Downloads peaked at 29 in mid-May but saw a decline in the following weeks, with no downloads recorded for several weeks in June. Active users increased from 20 at the start of the quarter to a peak of 58 in mid-May, before dropping sharply to 10 by the end of May.
Car Parking Multiplayer by olzhass exhibited consistent weekly revenue around $4 to $5. The game experienced a steady rise in downloads, peaking at 71 in mid-May. The active user base remained strong, starting at 239 and reaching a high of 285 in mid-May, before stabilizing around 254 by the end of June.
Demolition Derby 3 from Beer Money Games! had sporadic revenue, peaking at $21 in late May. Downloads were inconsistent, with notable activity in April and mid-June. Active users were minimal, with only a few weeks showing engagement, peaking at 44 in early April and 33 in late June.
Extreme Car Driving Simulator by AxesInMotion Racing showed steady weekly revenue of $1. Downloads remained strong, peaking at 188 in late April, with consistent activity throughout the quarter. The game maintained a robust active user base, starting at 448 and peaking at 599 in mid-May, before ending the quarter with 573.
For more detailed insights and data, visit Sensor Tower's platform.